// Copyright (c) 2012 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include #include "leveldb/dumpfile.h" #include "leveldb/env.h" #include "leveldb/status.h" namespace leveldb { namespace { class StdoutPrinter : public WritableFile { public: virtual Status Append(const Slice& data) { fwrite(data.data(), 1, data.size(), stdout); return Status::OK(); } virtual Status Close() { return Status::OK(); } virtual Status Flush() { return Status::OK(); } virtual Status Sync() { return Status::OK(); } }; bool HandleDumpCommand(Env* env, char** files, int num) { StdoutPrinter printer; bool ok = true; for (int i = 0; i < num; i++) { Status s = DumpFile(env, files[i], &printer); if (!s.ok()) { fprintf(stderr, "%s\n", s.ToString().c_str()); ok = false; } } return ok; } } // namespace } // namespace leveldb static void Usage() { fprintf( stderr, "Usage: leveldbutil command...\n" " dump files... -- dump contents of specified files\n" ); } int main(int argc, char** argv) { leveldb::Env* env = leveldb::Env::Default(); bool ok = true; if (argc < 2) { Usage(); ok = false; } else { std::string command = argv[1]; if (command == "dump") { ok = leveldb::HandleDumpCommand(env, argv+2, argc-2); } else { Usage(); ok = false; } } return (ok ? 0 : 1); }