// Copyright (c) 2013 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // Test for issue 178: a manual compaction causes deleted data to reappear. #include #include #include #include "leveldb/db.h" #include "leveldb/write_batch.h" #include "util/testharness.h" namespace { const int kNumKeys = 1100000; std::string Key1(int i) { char buf[100]; snprintf(buf, sizeof(buf), "my_key_%d", i); return buf; } std::string Key2(int i) { return Key1(i) + "_xxx"; } class Issue178 { }; TEST(Issue178, Test) { // Get rid of any state from an old run. std::string dbpath = leveldb::test::TmpDir() + "/leveldb_cbug_test"; DestroyDB(dbpath, leveldb::Options()); // Open database. Disable compression since it affects the creation // of layers and the code below is trying to test against a very // specific scenario. leveldb::DB* db; leveldb::Options db_options; db_options.create_if_missing = true; db_options.compression = leveldb::kNoCompression; ASSERT_OK(leveldb::DB::Open(db_options, dbpath, &db)); // create first key range leveldb::WriteBatch batch; for (size_t i = 0; i < kNumKeys; i++) { batch.Put(Key1(i), "value for range 1 key"); } ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch)); // create second key range batch.Clear(); for (size_t i = 0; i < kNumKeys; i++) { batch.Put(Key2(i), "value for range 2 key"); } ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch)); // delete second key range batch.Clear(); for (size_t i = 0; i < kNumKeys; i++) { batch.Delete(Key2(i)); } ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch)); // compact database std::string start_key = Key1(0); std::string end_key = Key1(kNumKeys - 1); leveldb::Slice least(start_key.data(), start_key.size()); leveldb::Slice greatest(end_key.data(), end_key.size()); // commenting out the line below causes the example to work correctly db->CompactRange(&least, &greatest); // count the keys leveldb::Iterator* iter = db->NewIterator(leveldb::ReadOptions()); size_t num_keys = 0; for (iter->SeekToFirst(); iter->Valid(); iter->Next()) { num_keys++; } delete iter; ASSERT_EQ(kNumKeys, num_keys) << "Bad number of keys"; // close database delete db; DestroyDB(dbpath, leveldb::Options()); } } // anonymous namespace int main(int argc, char** argv) { return leveldb::test::RunAllTests(); }