// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include #include #include "port/port.h" #include "util/histogram.h" namespace leveldb { const double Histogram::kBucketLimit[kNumBuckets] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000, 1200, 1400, 1600, 1800, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12000, 14000, 16000, 18000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 70000, 80000, 90000, 100000, 120000, 140000, 160000, 180000, 200000, 250000, 300000, 350000, 400000, 450000, 500000, 600000, 700000, 800000, 900000, 1000000, 1200000, 1400000, 1600000, 1800000, 2000000, 2500000, 3000000, 3500000, 4000000, 4500000, 5000000, 6000000, 7000000, 8000000, 9000000, 10000000, 12000000, 14000000, 16000000, 18000000, 20000000, 25000000, 30000000, 35000000, 40000000, 45000000, 50000000, 60000000, 70000000, 80000000, 90000000, 100000000, 120000000, 140000000, 160000000, 180000000, 200000000, 250000000, 300000000, 350000000, 400000000, 450000000, 500000000, 600000000, 700000000, 800000000, 900000000, 1000000000, 1200000000, 1400000000, 1600000000, 1800000000, 2000000000, 2500000000.0, 3000000000.0, 3500000000.0, 4000000000.0, 4500000000.0, 5000000000.0, 6000000000.0, 7000000000.0, 8000000000.0, 9000000000.0, 1e200, }; void Histogram::Clear() { min_ = kBucketLimit[kNumBuckets-1]; max_ = 0; num_ = 0; sum_ = 0; sum_squares_ = 0; for (int i = 0; i < kNumBuckets; i++) { buckets_[i] = 0; } } void Histogram::Add(double value) { // Linear search is fast enough for our usage in db_bench int b = 0; while (b < kNumBuckets - 1 && kBucketLimit[b] <= value) { b++; } buckets_[b] += 1.0; if (min_ > value) min_ = value; if (max_ < value) max_ = value; num_++; sum_ += value; sum_squares_ += (value * value); } void Histogram::Merge(const Histogram& other) { if (other.min_ < min_) min_ = other.min_; if (other.max_ > max_) max_ = other.max_; num_ += other.num_; sum_ += other.sum_; sum_squares_ += other.sum_squares_; for (int b = 0; b < kNumBuckets; b++) { buckets_[b] += other.buckets_[b]; } } double Histogram::Median() const { return Percentile(50.0); } double Histogram::Percentile(double p) const { double threshold = num_ * (p / 100.0); double sum = 0; for (int b = 0; b < kNumBuckets; b++) { sum += buckets_[b]; if (sum >= threshold) { // Scale linearly within this bucket double left_point = (b == 0) ? 0 : kBucketLimit[b-1]; double right_point = kBucketLimit[b]; double left_sum = sum - buckets_[b]; double right_sum = sum; double pos = (threshold - left_sum) / (right_sum - left_sum); double r = left_point + (right_point - left_point) * pos; if (r < min_) r = min_; if (r > max_) r = max_; return r; } } return max_; } double Histogram::Average() const { if (num_ == 0.0) return 0; return sum_ / num_; } double Histogram::StandardDeviation() const { if (num_ == 0.0) return 0; double variance = (sum_squares_ * num_ - sum_ * sum_) / (num_ * num_); return sqrt(variance); } std::string Histogram::ToString() const { std::string r; char buf[200]; snprintf(buf, sizeof(buf), "Count: %.0f Average: %.4f StdDev: %.2f\n", num_, Average(), StandardDeviation()); r.append(buf); snprintf(buf, sizeof(buf), "Min: %.4f Median: %.4f Max: %.4f\n", (num_ == 0.0 ? 0.0 : min_), Median(), max_); r.append(buf); r.append("------------------------------------------------------\n"); const double mult = 100.0 / num_; double sum = 0; for (int b = 0; b < kNumBuckets; b++) { if (buckets_[b] <= 0.0) continue; sum += buckets_[b]; snprintf(buf, sizeof(buf), "[ %7.0f, %7.0f ) %7.0f %7.3f%% %7.3f%% ", ((b == 0) ? 0.0 : kBucketLimit[b-1]), // left kBucketLimit[b], // right buckets_[b], // count mult * buckets_[b], // percentage mult * sum); // cumulative percentage r.append(buf); // Add hash marks based on percentage; 20 marks for 100%. int marks = static_cast(20*(buckets_[b] / num_) + 0.5); r.append(marks, '#'); r.push_back('\n'); } return r; } } // namespace leveldb