}
CTxDB txdb("r");
- BOOST_FOREACH(const CInv& inv, vInv)
+ for (int nInv = 0; nInv < vInv.size(); nInv++)
{
+ const CInv &inv = vInv[nInv];
+
if (fShutdown)
return true;
pfrom->AddInventoryKnown(inv);
if (fDebug)
printf(" got inventory: %s %s\n", inv.ToString().c_str(), fAlreadyHave ? "have" : "new");
- if (!fAlreadyHave)
+ // Always request the last block in an inv bundle (even if we already have it), as it is the
+ // trigger for the other side to send further invs. If we are stuck on a (very long) side chain,
+ // this is necessary to connect earlier received orphan blocks to the chain again.
+ if (!fAlreadyHave || (inv.type == MSG_BLOCK && nInv==vInv.size()-1))
pfrom->AskFor(inv);
- else if (inv.type == MSG_BLOCK && mapOrphanBlocks.count(inv.hash))
+ if (inv.type == MSG_BLOCK && mapOrphanBlocks.count(inv.hash))
pfrom->PushGetBlocks(pindexBest, GetOrphanRoot(mapOrphanBlocks[inv.hash]));
// Track requests for our stuff