printf("ThreadSocketHandler exited\n");
}
+static list<CNode*> vNodesDisconnected;
+
void ThreadSocketHandler2(void* parg)
{
printf("ThreadSocketHandler started\n");
- list<CNode*> vNodesDisconnected;
unsigned int nPrevNodeCount = 0;
-
while (true)
{
//
void ThreadDumpAddress2(void* parg)
{
+ printf("ThreadDumpAddress started\n");
+
vnThreadsRunning[THREAD_DUMPADDRESS]++;
while (!fShutdown)
{
Sleep(20);
Sleep(50);
DumpAddresses();
+
return true;
}
if (closesocket(hListenSocket) == SOCKET_ERROR)
printf("closesocket(hListenSocket) failed with error %d\n", WSAGetLastError());
+ // clean up some globals (to help leak detection)
+ BOOST_FOREACH(CNode *pnode, vNodes)
+ delete pnode;
+ BOOST_FOREACH(CNode *pnode, vNodesDisconnected)
+ delete pnode;
+ vNodes.clear();
+ vNodesDisconnected.clear();
+ delete semOutbound;
+ semOutbound = NULL;
+ delete pnodeLocalHost;
+ pnodeLocalHost = NULL;
+
#ifdef WIN32
// Shutdown Windows Sockets
WSACleanup();