extern int nConnectTimeout;
-#ifdef WIN32
-// In MSVC, this is defined as a macro, undefine it to prevent a compile and link error
-#undef SetPort
-#endif
-
enum Network
{
NET_UNROUTABLE,
class CService : public CNetAddr
{
protected:
- unsigned short port; // host order
+ uint16_t port; // host order
public:
CService();
explicit CService(const std::string& strIpPort, uint16_t portDefault, bool fAllowLookup = false);
explicit CService(const std::string& strIpPort, bool fAllowLookup = false);
void Init();
- void SetPort(uint16_t portIn);
- unsigned short GetPort() const;
+ void SetupPort(uint16_t portIn);
+ uint16_t GetPort() const;
bool GetSockAddr(struct sockaddr* paddr, socklen_t *addrlen) const;
bool SetSockAddr(const struct sockaddr* paddr);
friend bool operator==(const CService& a, const CService& b);
(
CService* pthis = const_cast<CService*>(this);
READWRITE(FLATDATA(ip));
- unsigned short portN = htons(port);
+ uint16_t portN = htons(port);
READWRITE(portN);
if (fRead)
pthis->port = ntohs(portN);
bool IsProxy(const CNetAddr &addr);
bool SetNameProxy(CService addrProxy, int nSocksVersion = 5);
bool HaveNameProxy();
+bool LookupHost(const std::string& strName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions = 0, bool fAllowLookup = true);
bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions = 0, bool fAllowLookup = true);
bool Lookup(const char *pszName, CService& addr, uint16_t portDefault = 0, bool fAllowLookup = true);
bool Lookup(const char *pszName, std::vector<CService>& vAddr, uint16_t portDefault = 0, bool fAllowLookup = true, unsigned int nMaxSolutions = 0);