#include "uint256.h"
-#ifndef __WXMSW__
+#ifndef WIN32
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
return u.ptr;
}
-#ifdef __WXMSW__
+#ifdef WIN32
#define MSG_NOSIGNAL 0
#define MSG_DONTWAIT 0
#ifndef UINT64_MAX
{
if (hSocket == INVALID_SOCKET)
return WSAENOTSOCK;
-#ifdef __WXMSW__
+#ifdef WIN32
int ret = closesocket(hSocket);
#else
int ret = close(hSocket);
std::string GetPidFile();
void CreatePidFile(std::string pidFile, pid_t pid);
void ReadConfigFile(std::map<std::string, std::string>& mapSettingsRet, std::map<std::string, std::vector<std::string> >& mapMultiSettingsRet);
-#ifdef __WXMSW__
+#ifdef WIN32
std::string MyGetSpecialFolderPath(int nFolder, bool fCreate);
#endif
std::string GetDefaultDataDir();
+// This is exactly like std::string, but with a custom allocator.
+// (secure_allocator<> is defined in serialize.h)
+typedef std::basic_string<char, std::char_traits<char>, secure_allocator<char> > SecureString;
+
inline int64 GetPerformanceCounter()
{
int64 nCounter = 0;
-#ifdef __WXMSW__
+#ifdef WIN32
QueryPerformanceCounter((LARGE_INTEGER*)&nCounter);
#else
timeval t;
inline bool IsSwitchChar(char c)
{
-#ifdef __WXMSW__
+#ifdef WIN32
return c == '-' || c == '/';
#else
return c == '-';
return nDefault;
}
-inline bool GetBoolArg(const std::string& strArg)
+inline bool GetBoolArg(const std::string& strArg, bool fDefault=false)
{
if (mapArgs.count(strArg))
{
return true;
return (atoi(mapArgs[strArg]) != 0);
}
- return false;
+ return fDefault;
}
+/**
+ * Set an argument if it doesn't already have a value
+ *
+ * @param strArg Argument to set (e.g. "-foo")
+ * @param strValue Value (e.g. "1")
+ * @return true if argument gets set, false if it already had a value
+ */
+bool SoftSetArg(const std::string& strArg, const std::string& strValue);
+
+/**
+ * Set a boolean argument if it doesn't already have a value
+ *
+ * @param strArg Argument to set (e.g. "-foo")
+ * @param fValue Value (e.g. false)
+ * @return true if argument gets set, false if it already had a value
+ */
+bool SoftSetArg(const std::string& strArg, bool fValue);
inline void heapchk()
{
-#ifdef __WXMSW__
+#ifdef WIN32
/// for debugging
//if (_heapchk() != _HEAPOK)
// DebugBreak();
// Note: It turns out we might have been able to use boost::thread
// by using TerminateThread(boost::thread.native_handle(), 0);
-#ifdef __WXMSW__
+#ifdef WIN32
typedef HANDLE pthread_t;
inline pthread_t CreateThread(void(*pfn)(void*), void* parg, bool fWantHandle=false)
inline bool AffinityBugWorkaround(void(*pfn)(void*))
{
-#ifdef __WXMSW__
+#ifdef WIN32
// Sometimes after a few hours affinity gets stuck on one processor
- DWORD dwProcessAffinityMask = -1;
- DWORD dwSystemAffinityMask = -1;
+ DWORD_PTR dwProcessAffinityMask = -1;
+ DWORD_PTR dwSystemAffinityMask = -1;
GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask);
DWORD dwPrev1 = SetThreadAffinityMask(GetCurrentThread(), dwProcessAffinityMask);
DWORD dwPrev2 = SetThreadAffinityMask(GetCurrentThread(), dwProcessAffinityMask);