/// Return a new instance of ByteQueue object for current code bytes
/// </summary>
/// <returns></returns>
- public ByteQueue GetByteQUeue()
+ public ByteQueue GetByteQueue()
{
return new ByteQueue(codeBytes);
}
// This is a pay-to-script-hash scriptPubKey;
// get the last item that the scriptSig
// pushes onto the stack:
- ByteQueue wScriptSig = scriptSig.GetByteQUeue();
+ ByteQueue wScriptSig = scriptSig.GetByteQueue();
instruction opcode; // Current instruction
byte[] pushArgs; // OP_PUSHDATAn argument
<CodeContractsFailBuildOnWarnings>False</CodeContractsFailBuildOnWarnings>
<CodeContractsBeingOptimisticOnExternal>True</CodeContractsBeingOptimisticOnExternal>
<CodeContractsRuntimeCheckingLevel>Full</CodeContractsRuntimeCheckingLevel>
- <CodeContractsReferenceAssembly>%28none%29</CodeContractsReferenceAssembly>
+ <CodeContractsReferenceAssembly>Build</CodeContractsReferenceAssembly>
<CodeContractsAnalysisWarningLevel>0</CodeContractsAnalysisWarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
instruction opcode1, opcode2;
// Compare
- var bq1 = script1.GetByteQUeue();
- var bq2 = script2.GetByteQUeue();
+ var bq1 = script1.GetByteQueue();
+ var bq2 = script2.GetByteQueue();
byte[] args1, args2;
var falseBytes = new byte[0];
var trueBytes = new byte[] { 0x01 };
- var CodeQueue = script.GetByteQUeue();
+ var CodeQueue = script.GetByteQueue();
var altStack = new List<byte[]>();
try
<CodeContractsFailBuildOnWarnings>False</CodeContractsFailBuildOnWarnings>
<CodeContractsBeingOptimisticOnExternal>True</CodeContractsBeingOptimisticOnExternal>
<CodeContractsRuntimeCheckingLevel>Full</CodeContractsRuntimeCheckingLevel>
- <CodeContractsReferenceAssembly>%28none%29</CodeContractsReferenceAssembly>
+ <CodeContractsReferenceAssembly>Build</CodeContractsReferenceAssembly>
<CodeContractsAnalysisWarningLevel>0</CodeContractsAnalysisWarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">