// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "util/arena.h" #include "util/random.h" #include "util/testharness.h" namespace leveldb { class ArenaTest { }; TEST(ArenaTest, Empty) { Arena arena; } TEST(ArenaTest, Simple) { std::vector > allocated; Arena arena; const int N = 100000; size_t bytes = 0; Random rnd(301); for (int i = 0; i < N; i++) { size_t s; if (i % (N / 10) == 0) { s = i; } else { s = rnd.OneIn(4000) ? rnd.Uniform(6000) : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20)); } if (s == 0) { // Our arena disallows size 0 allocations. s = 1; } char* r; if (rnd.OneIn(10)) { r = arena.AllocateAligned(s); } else { r = arena.Allocate(s); } for (int b = 0; b < s; b++) { // Fill the "i"th allocation with a known bit pattern r[b] = i % 256; } bytes += s; allocated.push_back(std::make_pair(s, r)); ASSERT_GE(arena.MemoryUsage(), bytes); if (i > N/10) { ASSERT_LE(arena.MemoryUsage(), bytes * 1.10); } } for (int i = 0; i < allocated.size(); i++) { size_t num_bytes = allocated[i].first; const char* p = allocated[i].second; for (int b = 0; b < num_bytes; b++) { // Check the "i"th allocation for the known bit pattern ASSERT_EQ(int(p[b]) & 0xff, i % 256); } } } } // namespace leveldb int main(int argc, char** argv) { return leveldb::test::RunAllTests(); }