r = arena.Allocate(s);
}
- for (int b = 0; b < s; b++) {
+ for (size_t b = 0; b < s; b++) {
// Fill the "i"th allocation with a known bit pattern
r[b] = i % 256;
}
ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
}
}
- for (int i = 0; i < allocated.size(); i++) {
+ for (size_t i = 0; i < allocated.size(); i++) {
size_t num_bytes = allocated[i].first;
const char* p = allocated[i].second;
- for (int b = 0; b < num_bytes; b++) {
+ for (size_t b = 0; b < num_bytes; b++) {
// Check the "i"th allocation for the known bit pattern
ASSERT_EQ(int(p[b]) & 0xff, i % 256);
}