bool RecvLine(SOCKET hSocket, string& strLine)
{
strLine = "";
- while (true)
+ for ( ; ; )
{
char c;
int nBytes = recv(hSocket, &c, 1, 0);
if (pnode->fSuccessfullyConnected)
{
CAddress addrLocal = GetLocalAddress(&pnode->addr);
- if (addrLocal.IsRoutable() && (CService)addrLocal != (CService)pnode->addrLocal)
+ if (addrLocal.IsRoutable() && (CService)addrLocal != pnode->addrLocal)
{
pnode->PushAddress(addrLocal);
pnode->addrLocal = addrLocal;
}
#undef X
-
-
-
-
+void Release(CNode* node) {
+ node->Release();
+}
{
printf("ThreadSocketHandler started\n");
size_t nPrevNodeCount = 0;
- while (true)
+ for ( ; ; )
{
//
// Disconnect nodes
}
{
LOCK(cs_vNodes);
- BOOST_FOREACH(CNode* pnode, vNodesCopy)
- pnode->Release();
+ for_each(vNodesCopy.begin(), vNodesCopy.end(), Release);
}
Sleep(10);
// Initiate network connections
int64_t nStart = GetTime();
- while (true)
+ for ( ; ; )
{
ProcessOneShot();
// it'll get a pile of addresses with newer timestamps.
// Seed nodes are given a random 'last seen time' of between one and two
// weeks ago.
- const int64_t nOneWeek = 7*24*60*60;
struct in_addr ip;
memcpy(&ip, &pnSeed[i], sizeof(ip));
CAddress addr(CService(ip, GetDefaultPort()));
std::vector<CAddress> vAdd;
for (unsigned int i = 0; i < ARRAYLEN(pchTorSeed); i++)
{
- const int64_t nOneWeek = 7*24*60*60;
CAddress addr(CService(pchTorSeed[i], GetDefaultPort()));
addr.nTime = GetTime()-GetRand(nOneWeek)-nOneWeek;
vAdd.push_back(addr);
int64_t nANow = GetAdjustedTime();
int nTries = 0;
- while (true)
+ for ( ; ; )
{
// use an nUnkBias between 10 (no outgoing connections) and 90 (8 outgoing connections)
CAddress addr = addrman.Select(10 + min(nOutbound,8)*10);
{
LOCK(cs_vNodes);
- BOOST_FOREACH(CNode* pnode, vNodesCopy)
- pnode->Release();
+ for_each(vNodesCopy.begin(), vNodesCopy.end(), Release);
}
// Wait and allow messages to bunch up.
if (semOutbound)
for (int i=0; i<MAX_OUTBOUND_CONNECTIONS; i++)
semOutbound->post();
- do
+ for ( ; ; )
{
int nThreadsRunning = 0;
for (int n = 0; n < THREAD_MAX; n++)
if (GetTime() - nStart > 20)
break;
Sleep(20);
- } while(true);
+ };
if (vnThreadsRunning[THREAD_SOCKETHANDLER] > 0) printf("ThreadSocketHandler still running\n");
if (vnThreadsRunning[THREAD_OPENCONNECTIONS] > 0) printf("ThreadOpenConnections still running\n");
if (vnThreadsRunning[THREAD_MESSAGEHANDLER] > 0) printf("ThreadMessageHandler still running\n");