// I'd rather be careful than suffer the other more error prone syntax.
// The compiler will optimise away all this loop junk.
#define CRITICAL_BLOCK(cs) \
- for (bool fcriticalblockonce=true; fcriticalblockonce; assert(("break caught by CRITICAL_BLOCK!", !fcriticalblockonce)), fcriticalblockonce=false) \
+ for (bool fcriticalblockonce=true; fcriticalblockonce; assert("break caught by CRITICAL_BLOCK!" && !fcriticalblockonce), fcriticalblockonce=false) \
for (CCriticalBlock criticalblock(cs); fcriticalblockonce && (cs.pszFile=__FILE__, cs.nLine=__LINE__, true); fcriticalblockonce=false, cs.pszFile=NULL, cs.nLine=0)
class CTryCriticalBlock
};
#define TRY_CRITICAL_BLOCK(cs) \
- for (bool fcriticalblockonce=true; fcriticalblockonce; assert(("break caught by TRY_CRITICAL_BLOCK!", !fcriticalblockonce)), fcriticalblockonce=false) \
+ for (bool fcriticalblockonce=true; fcriticalblockonce; assert("break caught by TRY_CRITICAL_BLOCK!" && !fcriticalblockonce), fcriticalblockonce=false) \
for (CTryCriticalBlock criticalblock(cs); fcriticalblockonce && (fcriticalblockonce = criticalblock.Entered()) && (cs.pszFile=__FILE__, cs.nLine=__LINE__, true); fcriticalblockonce=false, cs.pszFile=NULL, cs.nLine=0)