}
}
-void CWallet::AvailableCoinsMinConf(vector<COutput>& vCoins, int nConf) const
+void CWallet::AvailableCoinsMinConf(vector<COutput>& vCoins, int nConf, int64 nMinValue, int64 nMaxValue) const
{
vCoins.clear();
for (unsigned int i = 0; i < pcoin->vout.size(); i++) {
isminetype mine = IsMine(pcoin->vout[i]);
- if (!(pcoin->IsSpent(i)) && mine != MINE_NO && pcoin->vout[i].nValue >= nMinimumInputValue)
+ // ignore coin if it was already spent or we don't own it
+ if (pcoin->IsSpent(i) || mine == MINE_NO)
+ continue;
+
+ // if coin value is between required limits then add new item to vector
+ if (pcoin->vout[i].nValue >= nMinValue && pcoin->vout[i].nValue < nMaxValue)
vCoins.push_back(COutput(pcoin, i, pcoin->GetDepthInMainChain(), mine == MINE_SPENDABLE));
}
}
}
// Select some coins without random shuffle or best subset approximation
-bool CWallet::SelectCoinsSimple(int64 nTargetValue, unsigned int nSpendTime, int nMinConf, set<pair<const CWalletTx*,unsigned int> >& setCoinsRet, int64& nValueRet) const
+bool CWallet::SelectCoinsSimple(int64 nTargetValue, int64 nMinValue, int64 nMaxValue, unsigned int nSpendTime, int nMinConf, set<pair<const CWalletTx*,unsigned int> >& setCoinsRet, int64& nValueRet) const
{
vector<COutput> vCoins;
- AvailableCoinsMinConf(vCoins, nMinConf);
+ AvailableCoinsMinConf(vCoins, nMinConf, nMinValue, nMaxValue);
setCoinsRet.clear();
nValueRet = 0;
return true;
}
-bool CWallet::MergeCoins(const int64& nAmount, const int64& nMaxValue, const int64& nOutputValue, list<uint256>& listMerged)
+bool CWallet::MergeCoins(const int64& nAmount, const int64& nMinValue, const int64& nOutputValue, list<uint256>& listMerged)
{
int64 nBalance = GetBalance();
set<pair<const CWalletTx*,unsigned int> > setCoins;
// Simple coins selection - no randomization
- if (!SelectCoinsSimple(nAmount, GetTime(), 1, setCoins, nValueIn))
+ if (!SelectCoinsSimple(nAmount, nMinValue, nOutputValue, GetTime(), 1, setCoins, nValueIn))
return false;
if (setCoins.empty())
{
int64 nCredit = pcoin.first->vout[pcoin.second].nValue;
- // Ignore coin if credit is too high
- if (nCredit >= nMaxValue)
- continue;
-
// Add current coin to inputs list and add its credit to transaction output
wtxNew.vin.push_back(CTxIn(pcoin.first->GetHash(), pcoin.second));
wtxNew.vout[0].nValue += nCredit;
mapMeta.clear();
int64 nValueIn = 0;
CoinsSet setCoins;
- if (!SelectCoinsSimple(nBalance - nReserveBalance, txNew.nTime, nCoinbaseMaturity * 10, setCoins, nValueIn))
+ if (!SelectCoinsSimple(nBalance - nReserveBalance, MIN_TX_FEE, MAX_MONEY, txNew.nTime, nCoinbaseMaturity * 10, setCoins, nValueIn))
return false;
if (setCoins.empty())