#include "db.h"
#include "script.h"
-std::vector<unsigned char> CKeyStore::GenerateNewKey()
-{
- RandAddSeedPerfmon();
- CKey key;
- key.MakeNewKey();
- if (!AddKey(key))
- throw std::runtime_error("CKeyStore::GenerateNewKey() : AddKey failed");
- return key.GetPubKey();
-}
-
bool CKeyStore::GetPubKey(const CBitcoinAddress &address, std::vector<unsigned char> &vchPubKeyOut) const
{
CKey key;
virtual bool HaveCScript(const uint160 &hash) const =0;
virtual bool GetCScript(const uint160 &hash, CScript& redeemScriptOut) const =0;
- // Generate a new key, and add it to the store
- virtual std::vector<unsigned char> GenerateNewKey();
virtual bool GetSecret(const CBitcoinAddress &address, CSecret& vchSecret, bool &fCompressed) const
{
CKey key;
// mapWallet
//
+std::vector<unsigned char> CWallet::GenerateNewKey()
+{
+ RandAddSeedPerfmon();
+ CKey key;
+ key.MakeNewKey();
+ if (!AddKey(key))
+ throw std::runtime_error("CWallet::GenerateNewKey() : AddKey failed");
+ return key.GetPubKey();
+}
+
bool CWallet::AddKey(const CKey& key)
{
if (!CCryptoKeyStore::AddKey(key))
std::vector<unsigned char> vchDefaultKey;
// keystore implementation
+ // Generate a new key
+ std::vector<unsigned char> GenerateNewKey();
// Adds a key to the store, and saves it to disk.
bool AddKey(const CKey& key);
// Adds a key to the store, without saving it to disk (used by LoadWallet)