/**
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ * Novacoin classes library
+ * Copyright (C) 2015 Alex D. (balthazar.ad@gmail.com)
+
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
// Immediate operand
if (opcode <= instruction.OP_PUSHDATA4)
{
- byte[] szBytes = new byte[4] { 0, 0, 0, 0 }; // Zero length
+ var szBytes = new byte[4] { 0, 0, 0, 0 }; // Zero length
+ int nSize = 0;
try
{
if (opcode < instruction.OP_PUSHDATA1)
{
// Zero value instructions (OP_0, OP_FALSE)
- szBytes[3] = (byte)opcode;
+ nSize = (int) opcode;
}
else if (opcode == instruction.OP_PUSHDATA1)
{
// The next byte contains the number of bytes to be pushed onto the stack,
// i.e. you have something like OP_PUSHDATA1 0x01 [0x5a]
- szBytes[3] = codeBytes.Get();
+ nSize = codeBytes.Get();
}
else if (opcode == instruction.OP_PUSHDATA2)
{
// The next two bytes contain the number of bytes to be pushed onto the stack,
- // i.e. now your operation will seem like this: OP_PUSHDATA2 0x00 0x01 [0x5a]
- codeBytes.Get(2).CopyTo(szBytes, 2);
+ // i.e. now your operation will seem like this: OP_PUSHDATA2 0x01 0x00 [0x5a]
+ nSize = BitConverter.ToInt16(codeBytes.Get(2), 0);
}
else if (opcode == instruction.OP_PUSHDATA4)
{
// The next four bytes contain the number of bytes to be pushed onto the stack,
- // OP_PUSHDATA4 0x00 0x00 0x00 0x01 [0x5a]
- szBytes = codeBytes.Get(4);
+ // OP_PUSHDATA4 0x01 0x00 0x00 0x00 [0x5a]
+ nSize = BitConverter.ToInt32(codeBytes.Get(4), 0);
}
}
catch (ByteQueueException)
return false;
}
- int nSize = (int)Interop.BEBytesToUInt32(szBytes);
-
if (nSize > 0)
{
// If nSize is greater than zero then there is some data available
if (bytes.Length <= 4)
{
- sb.Append(Interop.BEBytesToUInt32(bytes));
+ sb.Append(new BigInteger(bytes));
}
else
{
// In case concatenating two scripts ends up with two codeseparators,
// or an extra one at the end, this prevents all those possible incompatibilities.
- script.RemovePattern(new byte[] { (byte)instruction.OP_CODESEPARATOR });
+ script.RemoveInstruction(instruction.OP_CODESEPARATOR);
// Blank out other inputs' signatures
for (int i = 0; i < txTmp.vin.Length; i++)
return false;
}
- byte[] sigBytes = stacktop(ref stack, -2);
- byte[] pubkeyBytes = stacktop(ref stack, -1);
+ var sigBytes = stacktop(ref stack, -2);
+ var pubkeyBytes = stacktop(ref stack, -1);
// Subset of script starting at the most recent codeseparator
- CScript scriptCode = new CScript(script.Bytes.Skip(nCodeHashBegin));
+ var scriptCode = new CScript(script.Bytes.Skip(nCodeHashBegin).ToArray());
// There's no way for a signature to sign itself
scriptCode.RemovePattern(sigBytes);
}
// Subset of script starting at the most recent codeseparator
- CScript scriptCode = new CScript(script.Bytes.Skip(nCodeHashBegin));
+ var scriptCode = new CScript(script.Bytes.Skip(nCodeHashBegin).ToArray());
// There is no way for a signature to sign itself, so we need to drop the signatures
for (int k = 0; k < nSigsCount; k++)