/// additional bits in the stake modifier, even after generating a chain of
/// blocks.
/// </summary>
- public static bool ComputeNextStakeModifier(CBlockStoreItem cursorCurrent, ref long nStakeModifier, ref bool fGeneratedStakeModifier)
+ public static bool ComputeNextStakeModifier(ref CBlockStoreItem cursorCurrent, ref long nStakeModifier, ref bool fGeneratedStakeModifier)
{
nStakeModifier = 0;
fGeneratedStakeModifier = false;