\feffusing System;
using System.Collections.Generic;
+using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
{
public class uint160 : base_uint
{
+ new protected readonly int nWidth = 5;
+
+ public uint160()
+ {
+ base.nWidth = nWidth;
+ pn = new uint[nWidth];
+
+ for (int i = 0; i < nWidth; i++)
+ {
+ pn[i] = 0;
+ }
+ }
+
+ public uint160(uint160 b)
+ {
+ base.nWidth = nWidth;
+ pn = new uint[nWidth];
+
+ for (int i = 0; i < nWidth; i++)
+ {
+ pn[i] = b.pn[i];
+ }
+ }
+
+
+ public uint160(ulong n)
+ {
+ base.nWidth = nWidth;
+ pn = new uint[nWidth];
+
+ pn[0] = (uint)n;
+ pn[1] = (uint)(n >> 32);
+ for (int i = 2; i < nWidth; i++)
+ {
+ pn[i] = 0;
+ }
+ }
+
+ public uint160(byte[] bytes)
+ {
+ Contract.Requires<ArgumentException>(bytes.Length == 20, "Incorrect array length");
+
+ base.nWidth = nWidth;
+ pn = Interop.ToUInt32Array(bytes);
+ }
+
+ public uint160(string hex)
+ {
+ Contract.Requires<ArgumentException>(hex.Length == 40, "Incorrect string");
+
+ base.nWidth = nWidth;
+ var bytes = Interop.ReverseBytes(Interop.HexToArray(hex));
+ pn = Interop.ToUInt32Array(bytes);
+ }
+
+ public static uint160 operator ~(uint160 a)
+ {
+ var ret = new uint160();
+ for (int i = 0; i < a.nWidth; i++)
+ {
+ ret.pn[i] = ~a.pn[i];
+ }
+ return ret;
+ }
+
+ public static uint160 operator -(uint160 a)
+ {
+ var ret = new uint160();
+ for (int i = 0; i < a.nWidth; i++)
+ {
+ ret.pn[i] = ~a.pn[i];
+ }
+ ret++;
+ return ret;
+ }
+
+
+ public static uint160 operator ++(uint160 a)
+ {
+ int i = 0;
+ while (++a.pn[i] == 0 && i < a.nWidth - 1)
+ {
+ i++;
+ }
+ return a;
+ }
+
+ public static uint160 operator --(uint160 a)
+ {
+ int i = 0;
+ while (--a.pn[i] == uint.MaxValue && i < a.nWidth - 1)
+ {
+ i++;
+ }
+ return a;
+ }
+
+ public static uint160 operator ^(uint160 a, uint160 b)
+ {
+ var result = new uint160();
+ result.pn = new uint[a.nWidth];
+ for (int i = 0; i < result.nWidth; i++)
+ {
+ result.pn[i] = a.pn[i] ^ b.pn[i];
+ }
+ return result;
+ }
+
+ public static uint160 operator +(uint160 a, uint160 b)
+ {
+ var result = new uint160();
+ ulong carry = 0;
+ for (int i = 0; i < result.nWidth; i++)
+ {
+ ulong n = carry + a.pn[i] + b.pn[i];
+ result.pn[i] = (uint)(n & 0xffffffff);
+ carry = n >> 32;
+ }
+ return result;
+ }
+
+ public static uint160 operator +(uint160 a, ulong b)
+ {
+ return a + new uint160(b);
+ }
+
+ public static uint160 operator -(uint160 a, uint160 b)
+ {
+ return a + (-b);
+ }
+
+ public static uint160 operator -(uint160 a, ulong b)
+ {
+ return a - new uint160(b);
+ }
+
+ public static uint160 operator &(uint160 a, uint160 b)
+ {
+ var result = new uint160();
+ result.pn = new uint[a.nWidth];
+ for (int i = 0; i < result.nWidth; i++)
+ {
+ result.pn[i] = a.pn[i] & b.pn[i];
+ }
+ return result;
+ }
+
+ public static uint160 operator |(uint160 a, uint160 b)
+ {
+ var result = new uint160();
+ result.pn = new uint[a.nWidth];
+ for (int i = 0; i < result.nWidth; i++)
+ {
+ result.pn[i] = a.pn[i] | b.pn[i];
+ }
+ return result;
+ }
+
+ public static uint160 operator <<(uint160 a, int shift)
+ {
+ var result = new uint160();
+ int k = shift / 32;
+ shift = shift % 32;
+
+ for (int i = 0; i < a.nWidth; i++)
+ {
+ if (i + k + 1 < a.nWidth && shift != 0)
+ {
+ result.pn[i + k + 1] |= (a.pn[i] >> (32 - shift));
+ }
+
+ if (i + k < a.nWidth)
+ {
+ result.pn[i + k] |= (a.pn[i] << shift);
+ }
+ }
+
+ return result;
+ }
+
+ public static uint160 operator >>(uint160 a, int shift)
+ {
+ var result = new uint160();
+ int k = shift / 32;
+ shift = shift % 32;
+
+ for (int i = 0; i < a.nWidth; i++)
+ {
+ if (i - k - 1 >= 0 && shift != 0)
+ {
+ result.pn[i - k - 1] |= (a.pn[i] << (32 - shift));
+ }
+
+ if (i - k >= 0)
+ {
+ result.pn[i - k] |= (a.pn[i] >> shift);
+ }
+ }
+
+ return result;
+ }
}
}