-\feffusing System;
-using System.Collections.Generic;
+\feff/**
+ * Novacoin classes library
+ * Copyright (C) 2015 Alex D. (balthazar.ad@gmail.com)
+
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+using System;
using System.Diagnostics.Contracts;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
namespace Novacoin
{
public class uint160 : base_uint
{
+ #region Access to internal representation
new protected int nWidth
{
get { return base.nWidth; }
get { return base.pn; }
private set { base.pn = value; }
}
+ #endregion
+ #region Constructors
public uint160()
{
nWidth = 5;
var bytes = Interop.ReverseBytes(Interop.HexToArray(hex));
pn = Interop.ToUInt32Array(bytes);
}
+ #endregion
- public static uint160 operator ~(uint160 a)
+ #region Cast operators
+ public static implicit operator uint160(byte[] bytes)
{
- var ret = new uint160();
- for (int i = 0; i < a.nWidth; i++)
- {
- ret.pn[i] = ~a.pn[i];
- }
- return ret;
+ return new uint160(bytes);
}
- public static uint160 operator -(uint160 a)
+ public static implicit operator uint160(ulong n)
+ {
+ return new uint160(n);
+ }
+ #endregion
+
+ #region Bitwise operations
+ public static uint160 operator ~(uint160 a)
{
var ret = new uint160();
for (int i = 0; i < a.nWidth; i++)
{
ret.pn[i] = ~a.pn[i];
}
- ret++;
return ret;
}
-
- public static uint160 operator ++(uint160 a)
+ public static uint160 operator ^(uint160 a, uint160 b)
{
- int i = 0;
- while (++a.pn[i] == 0 && i < a.nWidth - 1)
+ var result = new uint160();
+ result.pn = new uint[a.nWidth];
+ for (int i = 0; i < result.nWidth; i++)
{
- i++;
+ result.pn[i] = a.pn[i] ^ b.pn[i];
}
- return a;
+ return result;
}
- public static uint160 operator --(uint160 a)
+ public static uint160 operator &(uint160 a, uint160 b)
{
- int i = 0;
- while (--a.pn[i] == uint.MaxValue && i < a.nWidth - 1)
+ var result = new uint160();
+ result.pn = new uint[a.nWidth];
+ for (int i = 0; i < result.nWidth; i++)
{
- i++;
+ result.pn[i] = a.pn[i] & b.pn[i];
}
- return a;
+ return result;
}
- public static uint160 operator ^(uint160 a, uint160 b)
+ public static uint160 operator |(uint160 a, uint160 b)
{
var result = new uint160();
result.pn = new uint[a.nWidth];
for (int i = 0; i < result.nWidth; i++)
{
- result.pn[i] = a.pn[i] ^ b.pn[i];
+ result.pn[i] = a.pn[i] | b.pn[i];
}
return result;
}
+ #endregion
+ #region Basic arithmetics
public static uint160 operator +(uint160 a, uint160 b)
{
var result = new uint160();
return a - new uint160(b);
}
- public static uint160 operator &(uint160 a, uint160 b)
+ public static uint160 operator -(uint160 a)
{
- var result = new uint160();
- result.pn = new uint[a.nWidth];
- for (int i = 0; i < result.nWidth; i++)
+ var ret = new uint160();
+ for (int i = 0; i < a.nWidth; i++)
{
- result.pn[i] = a.pn[i] & b.pn[i];
+ ret.pn[i] = ~a.pn[i];
}
- return result;
+ ret++;
+ return ret;
}
- public static uint160 operator |(uint160 a, uint160 b)
+
+ public static uint160 operator ++(uint160 a)
{
- var result = new uint160();
- result.pn = new uint[a.nWidth];
- for (int i = 0; i < result.nWidth; i++)
+ int i = 0;
+ while (++a.pn[i] == 0 && i < a.nWidth - 1)
{
- result.pn[i] = a.pn[i] | b.pn[i];
+ i++;
}
- return result;
+ return a;
}
+ public static uint160 operator --(uint160 a)
+ {
+ int i = 0;
+ while (--a.pn[i] == uint.MaxValue && i < a.nWidth - 1)
+ {
+ i++;
+ }
+ return a;
+ }
+
+ #endregion
+
+ #region Shift
public static uint160 operator <<(uint160 a, int shift)
{
var result = new uint160();
return result;
}
+ #endregion
}
}