return a;
}
+ public static uint160 operator /(uint160 a, uint divisor)
+ {
+ var result = new uint160();
+
+ ulong r = 0;
+ int i = a.nWidth;
+
+ while (i-- > 0)
+ {
+ r <<= 32;
+ r |= a.pn[i];
+ result.pn[i] = (uint)(r / divisor);
+ r %= divisor;
+ }
+
+ return result;
+ }
+
+ public static uint operator %(uint160 a, uint divisor)
+ {
+ ulong r = 0;
+ int i = a.nWidth;
+
+ while (i-- > 0)
+ {
+ r <<= 32;
+ r |= a.pn[i];
+ r %= divisor;
+ }
+
+ return (uint)r;
+ }
+
#endregion
#region Shift