1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
5 #include "util/testutil.h"
7 #include "util/random.h"
12 Slice RandomString(Random* rnd, int len, std::string* dst) {
14 for (int i = 0; i < len; i++) {
15 (*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95)); // ' ' .. '~'
20 std::string RandomKey(Random* rnd, int len) {
21 // Make sure to generate a wide variety of characters so we
22 // test the boundary conditions for short-key optimizations.
23 static const char kTestChars[] = {
24 '\0', '\1', 'a', 'b', 'c', 'd', 'e', '\xfd', '\xfe', '\xff'
27 for (int i = 0; i < len; i++) {
28 result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
34 extern Slice CompressibleString(Random* rnd, double compressed_fraction,
35 int len, std::string* dst) {
36 int raw = static_cast<int>(len * compressed_fraction);
39 RandomString(rnd, raw, &raw_data);
41 // Duplicate the random data until we have filled "len" bytes
43 while (dst->size() < len) {
44 dst->append(raw_data);
51 } // namespace leveldb